![]() ![]() NOTE: I will sometimes use the word “specialization” when I mean “Discipline.” This is because I am lazy and don’t want to change all the times I used it pre-Update 3.0. The Utilities will be covered in the next section. This section will cover the Disciplines, the differences between them, and which ones are best for which content. Talents that were more universal were made into Utility Skills. The talent trees were hacked apart and restructured to have the best talents for each specialization made exclusive to that specialization. SWTOR GUNSLINGER SHARPSHOOTER 5.0 GUIDE UPDATEWith the coming of Update 3.0, massive changes to the talent system made hybrid builds impossible. Regardless, this doesn’t actually increase energy regen by 1 across the board, but rather at the top end, then proportionally down the line, like so: 0%-19% This is certainly a talent one would want for PvE, and perhaps even in PvP, if you are generally good about staying in cover for extended periods of time, which the mobility demands of PvP don’t usually allow. There is a talent in the Sharpshooter/Marksmanship tree called Foxhole/Sniper’s Nest (level 32) that increases Energy regen by 1 while in cover. (tooltip says 3, but I think it is a typo) The Energy regeneration rates are as follows: 0%-19% The Energy regeneration rates decrease as Energy levels go down. Starting out, thanks to a passive skill acquired with the class called Bravado/Energy Tanks, Gunslingers and Snipers have 110 Energy. The Gunslinger/Sniper’s resource is called Energy. SWTOR GUNSLINGER SHARPSHOOTER 5.0 GUIDE PORTABLEPortable cover in use, plus Hunker Down/Entrench Energy However, rolling into actual cover can lose some positional advantage. Portable Cover simply gives you 20% ranged defense. Use of actual cover (the kind you “roll” into, like rocks, crates, etc.) grants the ability for ranged attacks against you from enemies standing in the cone of cover to actually be completely mitigated, at least while you aren’t firing shots of your own (which is when you will get the 20% ranged defense). ![]() ![]() Coverįor a Gunslinger/Sniper, cover comes in two varieties. This grants 20% ranged defense even when in the open, and it makes attacks uninterruptable by damage. Another bonus is Portable Cover (the energy shield on the ground). This range is the largest in the game, at 35 meters. When a Smuggler chooses the Gunslinger as its advanced class, it gains some important upgrades, the greatest of which is increased range on most, if not all, blaster attacks. The class is primarily focused around using the Cover mechanic and is somewhat dependent on it. The Gunslinger is a DPS class, pure and untainted. However, I will refer to the specializations by both their names, and I will show builds for both the Smuggler and the Agent, and I will refer to skills in a manner as such: Smuggler skill name/Agent skill name. For readability sake, since it is my main, I will use the term Gunslinger as the overall descriptor of this class-type, especially for things that are true of both classes, such as discussions of general tactics. While difficult to play well in PvP, the Gunslinger/Sniper can be a potent force if played correctly. Note from Geldarion: The Gunslinger is my main, and I find it an extremely fun playstyle, especially if you like ranged DPS. LAST UPDATE: Updating to 3.0.1, please pardon our dust Welcome to the Gunslinger/Sniper Advanced Class Guide! This is the go-to compendium of knowledge for The Fanatical Swordsman on the Gunslinger and Sniper advanced classes. ![]()
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